Extended Reality (XR)

The CAT is investigating the possibilities for structurally embedding XR in UU education.

Extended Reality (XR) is considered a promising added value for learning. This immersive technology offers endless possibilities to give students a learning experience that would normally be impossible (or very difficult) to achieve in a classroom.


XR and the updated educational model

The learning objectives that UU pursues with its updated educational model can be achieved with XR: students can use XR to master knowledge and skills (mastery objectives) and gain a unique learning experience (experience objectives).

In addition, XR offers learning in a context-rich, stimulating learning environment, which encourages students to actively participate in their learning process and apply their knowledge immediately.

More about the updated educational model

Applying XR in your teaching

DICE Framework

If you wish to use XR in your teaching, we recommend following the DICE framework. This framework shows when and for which learning activities you can use XR.

More about the DICE Framework

Step-by-step plan for XR in education

A step-by-step plan has been developed to help you use XR effectively and with (educational) added value in your teaching. We always consider whether XR adds value to achieving your learning objectives.

View the full step-by-step plan

Teacher experiences XR


Help with implementing XR in your education

Project XR works with you to explore how you can use XR in educational practice.

The CAT has launched Project XR to investigate what is needed to implement and support XR in the future, from an educational, technological and organisational perspective.


Contact us

Would you like to explore how you can use XR in your own teaching? Please feel free to contact the project leaders.