Gamification is everywhere in our lives nowadays. It's helping you move more, by tempting you to collect a badge or 'outwalk' your friends for the highest ranking in some app. Maybe you pick up 'sweets' on the road using the navigation app Waze on your way home. On management retreats, the good old brainstorm or 'feet on the table' sessions are regularly exchanged by a game contributing to teamwork, prioritizing or goal setting. Games aimed at learning or behavioural change are called serious games.
In entrepreneurial education, there are a few serious games circulating. You might have heard of the 5 Euro Game, or Lego Serious Play. But why would you use serious gaming for entrepreneurial learning? Do the games contribute to the learning goals of an academic course, and is the cost and effort worth it? What factors have to be taken into account if you want to use a game in your course? And say you want to develop a serious game, where do you start?
Programme
During our online meet-up on February 10th, Joost Vervoort, who has been awarded an NWO Vidi grant to research simulation gaming, will tell us about his experience with serious games in academic education and his research project ANTICIPLAY. JP van Seventer, managing director of , talks about the difference between gaming and gamification and the current offer of serious games. Lisa Ploum, WUR's academic coordinator of entrepreneurship, will give us a little taste of how the Effectuation Theory can be made into a serious game. The break-outs during the second half of the meet-up will allow plenty of time for interaction and exchange of experiences.
This session is aimed at educators (interested in) entrepreneurial education, and will be held in English.
This event is initiated by the Entrepreneurial Education Network, part of
- Start date and time
- End date and time
- Location
- Online (link available after registration)
- Entrance fee
- Free
- Registration
Please register by using