PhD defence: Physically Based Skin Textures for Real-Time Rendering
PLEASE NOTE: If a candidate gives a layman's talk, the livestream will start fifteen minutes earlier.
Everyone who's ever took up a pencil knows that people are hard to draw. The same holds for a computer. Everyone has probably seen a movie where the CGI humans looked a little bit off. This is the case because it is difficult to get the biology of skin right.
In this thesis we'll investigate a method that can improve this. We explore the way light scatters through skin and its component tissues, and turn this into a method that is able to virtually generate and simulate small patches of skin that can be assembled to make virtual characters in movies more realistic.
- Start date and time
- End date and time
- Location
- PhD candidate
- R.G.F.P. Vanderfeesten
- Dissertation
- Physically Based Skin Textures for Real-Time Rendering
- PhD supervisor(s)
- prof. dr. M.J. van Kreveld
- Co-supervisor(s)
- dr. ir. P. Vangorp
- More information