PhD defence: Physically Based Skin Textures for Real-Time Rendering

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PLEASE NOTE: If a candidate gives a layman's talk, the livestream will start fifteen minutes earlier.

Everyone who's ever took up a pencil knows that people are hard to draw. The same holds for a computer. Everyone has probably seen a movie where the CGI humans looked a little bit off. This is the case because it is difficult to get the biology of skin right.

In this thesis we'll investigate a method that can improve this. We explore the way light scatters through skin and its component tissues, and turn this into a method that is able to virtually generate and simulate small patches of skin that can be assembled to make virtual characters in movies more realistic.

Start date and time
End date and time
Location
PhD candidate
R.G.F.P. Vanderfeesten
Dissertation
Physically Based Skin Textures for Real-Time Rendering
PhD supervisor(s)
prof. dr. M.J. van Kreveld
Co-supervisor(s)
dr. ir. P. Vangorp
More information