As an Assistant Professor in Science Education, Alice has a wide range of roles and research interests.
In her work as a teacher trainer, she supports biology teachers in creating engaging, meaningful and playful learning environments. She also mentors master student research on topics such as serious games for secondary STEM education or inclusive game design.
As an educational developer, Alice contributes to projects focused on serious games in education, building on her PHD research on educational escape rooms in science secondary education.​ One example is her involvement in a Comenius project at the university of Groningen, aimed at improving a chemistry course by incorporating diverse role models and using escape games.
In line with her educational research on escape games as hybrid learning spaces, Alice’s current focus is on transitions within hybrid learning environments. How can teachers adequately guide students’ transitions between physical classrooms and digital/virtual learning spaces. Or how can teachers help students decontextualize experiences and learning from these digital/virtual learning environments. These learning environments can be games or a simulation of field work.
Current projects and research
Virtual ship classroom
/en/research/sustainability/sustainable-ocean/education/virtual-ship
Increasing Student Belonging Through Representation and Participation (Comenius Teaching Fellow)
Actualisatie Kennisbank Leerlingdenkbeelden Biologie
When a student misunderstands a concept, it can often be difficult to remediate. The research aggregates misconceptions from literature and the Dutch teaching practices with diagnostic materials for teachers in secondary biology education