Kick- off meetings application domains Game Research

Smart Cities Kick-off meeting

Within the , the focus area identified six application domains that could be applied within: Education, Conflict and Security, Health, Inclusion, Smart Cities and Sustainability.

During last month these domains held smaller and larger kick- off meetings in order to bring together the community, identify specific expertise, look at overlapping topics and possibilities for working together and create network opportunities. 

Conflict and Security started with the first meeting on June 2nd. A small group of people gathered. Afterwards an alliancewas formed that succesfully applied for a seed money grant together with their project: Researching the potential of scenario planning games to visualise criminal networks. Team: Dr. Ingrid Hoofd, Stephanie de Smale, Jasper van Vught, Dr Stephen.

and games saw the convening of a variety of knowledge domains. Ranging from urban screens, through buzzword comparisons and resilience, to the feasibility of using games in cities. Central issues are the stakeholders in the city and the future development of the city. Additionally, the group decided to add a critical sound to the affirmative nature of the current applied urban games debate. Cities, new media, instruments, urban issues, and city making. These five elements are what characterize the Smart city subdomain. Brought together in and through games and play, with these five elements games can model, challenge, subvert, ideate, and question the city.

for networking and a programme of the following presentations: 

Louk Vanderschuren: ‘Social play behaviour: mechanisms and function’, Alishia Williams: ‘Serious games principles in mental health research’, Milan van der Kuil: 'Serious Gaming: the Rehabilitation of Navigation Impairments', Hans Bouwknegt: 'Designing for information', Joep Janssen: ‘The development of applied games for physical rehabilitation’

 and had a productive meeting in which each participant presented his/ her own research in five minutes, explained how his/ her expertise relates to the topic of games for social inclusion, expressed if he/ she was doing research already on this topic, and, if not, in which ways he/ she would like to be involved in projects on this topic.

And on July 1st Education closed of the meetings for this academic year in on Games & Education. During the meeting presentations were held and  ideas were shared s about how to use games in education to enhance performance, motivation, self-regulation et cetera. 

The application domain Sustainability will organize a meeting after the summer break.